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Star wars age of rebellion maps
Star wars age of rebellion maps













star wars age of rebellion maps

Good dice only have good faces, and bad dice only have bad faces. The dice faces never have more than two symbols and rarely show both success and advantage. A little bit of analysis of the dice and this made sense. The big thing was that critical hits (which generally require a successful combat check with three advantages) seemed exceptionally rare, and even weapons special powers were hard to activate (they generally require successful check with two advantages). However, as I played more, I kept noticing unexpected quirks in the results. It’s a pretty cool idea and rolling lots of dice is fun. Remaining threat or advantage may give an additional bonus or penalty.

star wars age of rebellion maps star wars age of rebellion maps

If you end up with at least one success, you succeed. Net out success and failure icons, and advantage and threat icons.

star wars age of rebellion maps

At their most basic, they are simple and elegant: just add positive ability (green 8-sided) and proficiency (yellow 12-sided) dice for your level of skill, negative purple 8-sided difficulty dice for the difficulty level negative red 12-siders for reasons, and then even some more dice (positive blue boosts and negative black setbacks, both 6-siders) for situational modifiers (cover, time pressure, assistance from an ally), grab them all, and roll them. The central, most intriguing, and most opaque idea in the game is the set of customized dice that are used to form dice pools for task resolution. The dice in Star Wars: Edge of the Empire, image courtesy FFG.















Star wars age of rebellion maps